Template Character Page

Template Page. To use, copy-paste all data, and change anything inside percent signs (remove the percent signs and style declarations!). There are further notes as needed that can be removed

Physical
  • Name: NAME HERE
  • Race: RACE HERE, link to d20srd if possible
  • Age: AGE HERE
  • Gender: GENDER HERE.
  • Height: HEIGHT HERE, change to “Length” if that makes more sense as needed
  • Weight: WEIGHT HERE
  • Hair: HAIR COLOR + DESCRIPTION HERE, change to “Color” or omit if that makes more sense
  • Eyes: EYE COLOR HERE, omit if unneccesary
Abstract
  • Alignment: ALIGNMENT HERE, link to d20srd if possible
  • Languages: LANGUAGES HERE
  • Speed: SPEED AND MOVEMENT MODES HERE
  • Size: SIZE HERE, link to d20srd if non-medium
  • Level and Class: CLASS HERE, link to d20srd if possible. Format is “nth level CLASS LINKED TO d20srd.org, kth level CLASS LINKED, ... If the page has an “associated” character (mount, familiar, animal companion, whatever) link to it here

Ability Scores

Ability Score Modifier Notes
STR FULLY MODIFIED VALUE HERE MODIFIER HERE BREAKDOWN HERE. For PC’s, the format is “Roll: n, RACIAL LINKED TO d20srd.org IF NOT 0, ability score increases … For an NPC or PC with fixed starting stats, s/Roll/Base/g. If no miodifiers to any stat, this column should be omitted
DEX FULLY MODIFIED VALUE HERE MODIFIER HERE BREAKDOWN HERE.
CON FULLY MODIFIED VALUE HERE MODIFIER HERE BREAKDOWN HERE.
INT FULLY MODIFIED VALUE HERE MODIFIER HERE BREAKDOWN HERE.
WIS FULLY MODIFIED VALUE HERE MODIFIER HERE BREAKDOWN HERE.
CHA FULLY MODIFIED VALUE HERE MODIFIER HERE BREAKDOWN HERE.

NOTE: In any table, if there is an empty cell, you MUST put a non-breaking space or a hyphen in it. non-break space is prefered. The code (only readable when editing) is ” ”

HP, BAB, AC, Saves
  • HP: TOTAL HP HERE (rolls Individual rolls here. Format is any maximized rolls in quotes, and put the con mod after each one.)
  • Initiative: Initiative and breakdown here. Format: ±n (±n DEX, ...)
  • BAB: BAB and breakdown here. Link class names
  • Grapple: Grapple here. Format is ±n (±i BAB, ±j STR, ±k Size, ...)
  • AC: AC HERE. Format is n (Base 10, ±i DEX, ±j Armor (linked name), ...)
    • Touch: Touch Here. Same format.
    • Flat-Footed:FF Here. Same format.
Save Modifier Breakdown
Fort Save FULLY MODIFIED VALUE HERE Breakdown here. Format is (+n LINKED CLASS NAME, +k ABILITY SCORE)
Ref Save FULLY MODIFIED VALUE HERE Breakdown here.
Will Save FULLY MODIFIED VALUE HERE Breakdown here.

IF HAS SPELL CASTING

Spells
  • LINK TO CLASS LEVEL SPELL LIST FOR EACH LEVEL: %{color:red}#/day + n ABILITY SCORE. Only show if nonzero
Spells Known
  • LINK TO CLASS LEVEL SPELL LIST FOR EACH LEVEL: %{color:red}# SPELLS KNOWN: LIST OF LINKS TO ALL SPELLS.
We are not sure what dying does to CLASSNAME spells known, since they can change spells around at level up. In the interest of a full paper-trail just in case, spells known at each CLASSNAME level:
  • CLASSNAME Level 1: List of spell level: list of link to spells.
Attacks Attack Roll Modifier Breakdown Damage Notes
WEAPON NAME HERE. Link if possible NET MODIFIER HERE (BREAKDOWN. BAB first, then ability score, then other) DAMAGE, CRIT. show str modifier in damage TYPE and other notes

Skills

Skill Name Modifier Breakdown
LINKED SKILL NAME HERE MODIFIER (BREAKDOWN. Ranks first, then ability score, then other)

( All other skills have no modifiers beyond basic ability score modifiers )

For the sake of dealing with potential death, skills chosen by level:
  • 1: LINK TO EACH SKILL, with #ranks in parenthesis. Indicate CrossClass ranks – Total: Total this level to verify math.
Feats
  • LINK TO EACH FEAT. Nest feat chains (How/when the feat was taken)
Proficiencies
  • Weapon Proficiencies:
    • LINKED CLASS, followed by profs
    • LINKED RACE, followed by profs if applicable
  • Armor Proficiencies:
    • LINKED CLASS, followed by profs
    • LINKED RACE, followed by profs if applicable
Other
  • WHATEVER ELSE, linked if possible
Equipment
  • LINKED ITEMS, linked if possible

Total Weight of all equipment: TOTAL WEIGHT, and inidicate relevant load limits

Total cost of all equipment: Total cost. I am phasing this out, however, so only use if relevant

Currency
  • g GP, s SP, c CP

%{color:red}Any other stuff of note goes here. %

Template Character Page

Wings of Redemption dylanryan