Tag: math

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  • Maximum HP and Damage

    [[Main Page]] / [[House Rules]] / Maximum HP and Damage D&D handles HP slightly differently than most games. The key difference is as follows: The game treats Maximum HP and Damage as independent variables, and Current HP as purely dependent. …

  • Rounding

    [[House Rules]] / Rounding The official rules say to round down unless stated otherwise, and the notion of rounding down and rounding up are scattered throughout the rules. Unfortunately, this doesn't necessarily work with negative numbers. …

  • Nonlethal Damage

    [[Home Page]] / [[House Rules]] / Nonlethal Damage As a special case, 0 Nonlethal Damage is a special non-comparable value. That is to say, 0 Nonlethal Damage is neither greater than, less than, greater than or equal to, less than or equal to, equal to …

  • Temporary HP

    [[Main Page]] / [[House Rules]] / Temporary HP The current rules seem to fail for temporary HP. They are "lost first", but you never technically LOSE HP. You only track damage and max HP, and then current is max-damage. So, under these rules, if you …

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