Tag: houserule

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  • House Rules

    [[Main Page]] / House Rules See also [[House Rules by Category]]. All the same rules, just a different layout. h3{margin-bottom:0}. Index Pages %{font-size:14px}(Lists of relevant pages)% * [[Druid]] * [[Familiars]] * [[Favored Soul]] * [[ …

  • Character Creation

    [[Main Page]] / [[Discussion]] / [[Archived Discussion]] / Character Creation h3. Stats *{color:red}Decision:* standard PHB procedure. Roll 4d6 and drop the lowest roll each time, arrange as you like among your stats. (several reasons for this, …

  • House Rules Q And A

    [[Main Page]] / [[House Rules]] / House Rules Q and A *House Rules Q&A* I am kinda new to the rules, so I was originally going to just flood Ethan with rules questions, but then I decided that that might be annoying, plus if I have the questions, it …

  • Alter Belief

    [[Main Page]] / [[House Rules]] / Alter Belief *Alter Belief (Cha, trained only)* Considered a class skill for any class that has Spellcraft as a class skill. Magic is widely used as a means to impose one's will upon the external world. It is …

  • Resilient Sanity

    [[Main Page]] / [[House Rules]] / Resilient Sanity h4. Resilient Sanity [General feat] *Benefit* This feat allows you to use the [[Alter Belief]] skill without penalty. *Normal* Without the Resilient Sanity feat, a character has a -1 …

  • Pseudo Actions

    [[Main Page]] / [[House Rules]] / Pseudo Actions _Written by dyanryan, basic idea approved by Ethan over email, so consider this DM-approved_ Attacks of Opportunity and Readied Actions both resolve, officially, before the Action that triggers them. …

  • Split Types

    [[Main Page]] / [[House Rules]] / Split Types _Written by dyanryan, basic idea approved by Ethan over email, so consider this DM-approved_ See also [[Resting and Split Types]] There are a very large number of ways to change (or at least …

  • Nonstandard Rules

    [[Main Page]] / [[House Rules]] / Nonstandard Rules It should be noted that _anyone_ can take the "Monster Feats" if you have the prereqs, so Miithi can look at the ones that require a Fly Speed, for example. Some possible issues with Wild Shape …

  • Handle Animal

    [[Main Page]] / [[House Rules]] / Handle Animal * [[Handle Animal and Split Types]] * [[Handle Animal Long Term Checks]] * [[Handle Animal Trick Details]] * [[Pushing an Animal to Attack]] * [[Training Exotic Animals]]

  • Wild Shape

    [[Main Page]] / [[House Rules]] / [[Druid]] / Wild Shape The "recharging" of Wild Shape is linked to the druid's spellcasting. If they fail to pray, they do not recover their uses per day just like with spells. However, there is no equivalent to the …

  • Point Blank Shot

    [[Main Page]] / [[House Rules]] / Point Blank Shot Just to make things clear, Ethan has ruled that "Point Blank Shot":http://www.d20srd.org/srd/feats.htm#pointBlankShot DOES HELP with Ranged Touch Attacks, as well as Thrown Weapons and basically …

  • Fog Cloud

    [[Main Page]] / [[House Rules]] / Fog Cloud The "_Fog Cloud_":http://www.d20srd.org/srd/spells/fogCloud.htm spell should be like "_Obscuring Mist_":http://www.d20srd.org/srd/spells/obscuringMist.htm in all ways except target point. This means that we …

  • Reverse Gravity

    [[Main Page]] / [[House Rules]] / Reverse Gravity The "_Reverse Gravity_":http://www.d20srd.org/srd/spells/reverseGravity.htm spell creates a very similar effect to "_Levitate_":http://www.d20srd.org/srd/spells/levitate.htm. Therefore, we will copy …

  • Heat Metal

    [[Main Page]] / [[House Rules]] / Heat Metal The Target line of "_Heat Metal_":http://www.d20srd.org/srd/spells/heatMetal.htm should be identical to the Target line of "_Chill Metal_":http://www.d20srd.org/srd/spells/chillMetal.htm. They are clearly …

  • Magic of the Land

    [[Main Page]] / [[House Rules]] / Magic of the Land *Edited Magic of the Land* (originally from _Races of the Wild_) * Clarified "natural setting" to mean an area with at least some naturally growing plant life for Asëa (so no using this feat …

  • Diplomacy

    [[Main Page]] / [[House Rules]] / Diplomacy Unless there are any objections, let's use "this version":http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html of the Diplomacy skill from Giant in the Playground. Basically, it turns it from a poorly …

  • Wild Empathy

    [[Main Page]] / [[House Rules]] / Wild Empathy Despite the change to [[Diplomacy]], Wild Empathy will function like the old "Diplomacy":http://www.d20srd.org/srd/skills/diplomacy.htm skill. One can't easily barter without a common language, and in …

  • Experience and Leveling

    [[Main Page]] / [[House Rules]] / Experience and Leveling h3. Experience awards To deal with the slow progression of an online campaign, exp awards from encounters are doubled by default, and story awards will be used when appropriate. Hopefully …

  • Improved Familiar

    [[Main Page]] / [[House Rules]] / Improved Familiar This feat will either let you acquire a new familiar which is stronger than normal (as usual), or allow you to upgrade a suitable familiar to a stronger form. If upgrading, the following conditions …

  • Druid

    [[Main Page]] / [[House Rules]] / Druid See also: * [[Animal Companions and Druid's Death]] * [[A Thousand Faces]] * [[Awaken Animal Companion]] * [[Awaken Magical Beast]] * [[Bear's Endurance]] * [[Cat's Grace]] * [[Cure Spells]] - Don't help …

  • Favored Soul

    [[Main Page]] / [[House Rules]] / Favored Soul This class is officially approved (and any alterations we make will go here). See also: * [[Bear's Endurance]] * [[Cleric Spells with Casting Details]] * [[Cure Spells]] - Don't help with food …

  • Raptorian

    [[Main Page]] / [[House Rules]] / Raprotian Approved with minor changes. Small Air Elemental Familiar replaced with Tiny Air Elemental, replaced level 5 spells known with an improvement to Small Air Elemental ([[Improved Familiar]]), level 11 racial …

  • Encumbrance

    [[Main Page]] / [[House Rules]] / Encumbrance While a set of clothing is free in terms of weight due to a character being so used to wearing it, the weight of this "free" set of clothing is NOT ignored when calculating the encumbrance of a character's …

  • Bear's Endurance

    [[Main Page]] / [[House Rules]] / Bear's Endurance The "_Bear's Endurance_":http://www.d20srd.org/srd/spells/bearsEndurance.htm spell should have the following components: V, S, *M*/DF. The material component should be a a few hairs or a pinch of …

  • Cat's Grace

    [[Main Page]] / [[House Rules]] / Cat's Grace The "_Cat's Grace_":http://www.d20srd.org/srd/spells/catsGrace.htm spell should have the following components: V, S, M/*DF*.

  • Resting and Split Types

    [[Main Page]] / [[House Rules]] / [[Split Types]] / Resting and Split Types (Throughout this, I say things like "8 hours of sleep", "4 hours of Trance", etc. I use these as the default values, but they are very malleable. For example, mice actually …

  • House Rules by Category

    [[Main Page]] / [[House Rules]] / House Rules by Category h3{margin-bottom:0}. Classes and Class Features * [[Druid]] ** [[Animal Companions and Druid's Death]] - Fail-slow ** [[A Thousand Faces]] - Tactile qualities _do_ update! ** [[Awaken …

  • Manta Ray

    [[Main Page]] / [[House Rules]] / Manta Ray When I collected data to create the [[Druid Wild Shape Table]], I noticed that the MM (and d20srd.org) list the Manta Ray as starting with a size of Large, and shows advanced Manta Rays with more HD as Medium …

  • Maximum HP and Damage

    [[Main Page]] / [[House Rules]] / Maximum HP and Damage D&D handles HP slightly differently than most games. The key difference is as follows: The game treats Maximum HP and Damage as independent variables, and Current HP as purely dependent. …

  • Rounding

    [[House Rules]] / Rounding The official rules say to round down unless stated otherwise, and the notion of rounding down and rounding up are scattered throughout the rules. Unfortunately, this doesn't necessarily work with negative numbers. …

  • Facing

    [[House Rules]] / Facing We are using the Facing variant rules, which can be found "here":http://www.d20srd.org/srd/variant/adventuring/combatFacing.htm .

  • Attacks of Opportunity and Reach

    [[House Rules]] / Attacks of Opportunity and Reach A creature is allowed to make an Attack of Opportunity against a character it cannot normally reach if some part of the creature in question (or its equipment) must enter the character's square. This …

  • Survival

    [[Home Page]] / [[House Rules]] / Survival The rules for Survival imply that you can find food and water for yourself plus others. You are still allowed to give someone else the food you find for yourself, however, so this effectively makes the skill " …

  • Unarmed Attacks

    [[Home Page]] / [[House Rules]] / Unarmed Attacks All characters capable of making unarmed attacks are considered to be proficient with them. This includes Druids, Monks, and Wizards which are not given proficiency with all simple weapons but rather …

  • Natural Attacks

    [[Home Page]] / [[House Rules]] / Natural Attacks All creatures with natural attacks in their natural (un-altered) form are assumed to be proficient with them (this is actually stated somewhere, but I am reiterating it to mirror the [[Unarmed Attacks]] …

  • Nonlethal Damage

    [[Home Page]] / [[House Rules]] / Nonlethal Damage As a special case, 0 Nonlethal Damage is a special non-comparable value. That is to say, 0 Nonlethal Damage is neither greater than, less than, greater than or equal to, less than or equal to, equal to …

  • Diehard

    [[Home Page]] / [[House Rules]] / Diehard In addition to all the normal rules, add the following paragraph to the Diehard feat: A character with the Diehard feat does not become unconscious when his Nonlethal damage total exceeds his current HP. …

  • Speak with Animals

    [[Home Page]] / [[House Rules]] / Speak with Animals Empirical evidence suggests that _Speak with Animals_ does not work on animal familiars. -Of course, they could just be being tricksie, precious!- Two casters using _Speak with Animals_ cannot …

  • Languages and Wild Shape

    [[Main Page]] / [[House Rules]] / [[Druid]] / [[Wild Shape]] / Languages and Wild Shape The standard Wild Shape rules fail when you consider speaking as an Elemental or Treant (and possibly other forms). They seem to imply that you learn new languages …

  • Tiny Elemental Wild Shape

    [[Main Page]] / [[House Rules]] / [[Druid]] / [[Wild Shape]] / Tiny Elemental Wild Shape At level 19, a Druid gains the ability to transform herself into a Tiny Elemental, using the normal rules for Elemental Wild Shape.

  • Wild Shape and Antimagic Field

    [[Main Page]] / [[House Rules]] / [[Druid]] / [[Wild Shape]] / Wild Shape and Antimagic Field Wild Shape, as a Supernatural Ability, is suspended inside an Antimagic Field just like any other Su ability. Even though the transform usually takes a …

  • Wild Shape and Encumbrance

    [[Main Page]] / [[House Rules]] / [[Druid]] / [[Wild Shape]] / Wild Shape and Encumbrance You may only merge up to your weight limit in gear when Wild Shaping (the rules do not put a limit, but we do not want anyone to stand on their head, hold the …

  • Pushing an Animal to Attack

    [[Main Page]] / [[House Rules]] / [[Handle Animal]] / Pushing an Animal to Attack *Push*ing an animal to *Attack* non-standard creatures (see "Attack" trick, "Handle Animal":http://www.d20srd.org/srd/skills/handleAnimal.htm skill, Player's Handbook): …

  • Handle Animal and Split Types

    [[Main Page]] / [[House Rules]] / [[Handle Animal]] / Handle Animal and Split Types Based on the new framework introduced in [[Split Types]], this brings up some more issues for Handle Animal. When using Handle Animal to have an Animal attack something …

  • Handle Animal Trick Details

    [[Main Page]] / [[House Rules]] / [[Handle Animal]] / Handle Animal Trick Details The "Handle Animal":http://www.d20srd.org/srd/skills/handleAnimal.htm skill leaves a lot to be desired when it comes to saying what the animals actually do and how they …

  • Training Exotic Animals

    [[Main Page]] / [[House Rules]] / [[Handle Animal]] / Training Exotic Animals When training exotic mounts (unicorns, griffons, etc) to bear a rider in combat, the mount can be ridden out of combat as soon as the check is made (I.e. half time), but will …

  • Handle Animal Long Term Checks

    [[Main Page]] / [[House Rules]] / [[Handle Animal]] / Handle Animal Long Term Checks Several ways to use Handle Animal span a long period of time (weeks or more). In these cases, although the check is made at the half-way point as usual, it is made …

  • Familiars

    [[Main Page]] / [[House Rules]] / Familiars * "Familiar HP":maximum-hp-and-damage#FamiliarHP * [[Speak with Animals]]: Not good with familiars, probably. * [[Improved Familiar]]

  • A Thousand Faces

    [[Home Page]] / [[House Rules]] / [[Druid]] / A Thousand Faces When a Druid uses A Thousand Faces, their tactile (and probably sound) properties do change appropriately, despite the _Disguise Self_ spell it is based on saying they do not. This is …

  • Ironwood

    [[Main Page]] / [[House Rules]] / [[Druid]] / Ironwood Reading the rules literally, when casting the _Ironwood_ spell, the wooden object (material component) is destroyed and an identical ironwood version materializes in its place. Thus, when the …

  • Cure Spells

    [[Main Page]] / [[House Rules]] / Cure Spells _Cure_ Spells do not appear to be effective against food poisoning.

  • Grapple

    [[Main Page]] / [[House Rules]] / Grapple *Multiple Natural Attacks* The rules for grapple state that you are not allowed to use two weapons in a grapple, even if both are light. However, this represents an unfair disadvantage to creatures with …

  • Speak With Magical Beasts

    [[Main Page]] / [[House Rules]] / Speak With Magical Beasts h2. Speak with Magical Beasts h4{padding:0}. [[Spells by School and Subschool Divination|Divination]] table{border:none;padding:0;width:510px ! important}. |{text-align:right;padding:0; …

  • Craft

    [[Main Page]] / [[House Rules]] / Craft h4. Crafting an object from scratch It is possible to use Craft skills to make an object from scratch. First, you must use Craft to earn "GP-equivalent" in material (which represents, for example, finding and …

  • Temporary HP

    [[Main Page]] / [[House Rules]] / Temporary HP The current rules seem to fail for temporary HP. They are "lost first", but you never technically LOSE HP. You only track damage and max HP, and then current is max-damage. So, under these rules, if you …

  • Healing Nonlethal Damage

    When using magic that is capable of healing lethal damage, the corresponding amount of nonlethal damage is healed _regardless_ of whether or not there is lethal damage. Specifically, the line in question will be considered to read "_When a spell or …

  • Saddlebags of Holding

    Created by the most skilled of arcane craftsman specifically for the elite knights of the Silver Order of Aerial Riders, these rare and unusual — Oh, who am I kidding. Two totally ordinary Bags of Holding are unceremoniously strapped onto either …

  • Alignment Restricted Spellcasting

    [[Home Page]] / [[House Rules]] / Alignment Restricted Spellcasting Most (if not all) Divine spellcasters have a prohibition from casting spells opposed to their own alignment or spells opposed to their deity's alignment. All such cases will be …

  • Awaken Animal Companion

    [[Main Page]] / [[House Rules]] / [[Druid]] / Awaken Animal Companion *Awaken Animal Companion*: *Prerequisites*: character level 9 (not caster level!), special companion of the Animal type (e.g. Animal Companion, Special Mount, but not Familiar, …

  • Field of Flowers

    [[Main Page]] / [[House Rules]] / Field of Flowers h2. *Asëa's Field of Flowers* *School*: Conjuration (Creation)
    *Level*: Druid 2
    *Casting Time*: 1 Standard Action
    *Components*: V, S, DF
    *Target*: Personal
    *Area*: 10ft …

  • Awaken Magical Beast

    *Awaken Magical Beast* *Level*: Druid 7 *Components*: V S M (herbs and oils worth 4000 GP) DF *Target*: Magical Beast Touched This spell functions like _Awaken_ (to awaken an animal), except that you target a Magical Beast with intelligence 1 or 2.

  • Polymorph Pregnancy Protection

    [[Main Page]] / [[House Rules]] / Polymorph Pregnancy Protection h2. * Polymorph Pregnancy Protection* *School*: Transmutation (Polymorph)
    *Level*: Druid 4 (Possibly others)
    *Casting Time*: 1 immediate action (see text)
    *Components*:  …

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