Tag: Neutral G-E

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  • Staff of the Forest Incarnate

    We are allowing it to be crafted in pieces. First the weapon upgrade and Shilalalagh must be added, then spells. It has 2 charges to start with, and add 1 per 2 additional spells until you hit 5 charges, then go all the way up to 10 once the staff is …

  • Level 3!

    And we level again. As with last time, lets all post our changes here, I'll make temporary pages until we officially level, etc. Will post Asëa's changes as soon as I am done with them.

  • Testing Post

    SYS:
    	MAP(
    		http://homepage.mac.com/dylanryan/DnDMap/TopLeft.jpg(0, 0, 16, 12),
    		http://homepage.mac.com/dylanryan/DnDMap/TopRight.jpg(16, 0 … 

  • Pathfinder RPG Changes

    I am in the process of updating characters for changes. They are many, it seems! I will post the exhaustive list of changes to each character here as they are changed, and also post updated character sheets. Expected order of changes: * "Asëa": …

  • Welcome

    Every campaign gets an Adventure Log, a blog for your adventures! While the wiki is great for organizing your campaign world, it's not the best way to chronicle your adventures. For that purpose, you need a blog! The Adventure Log will allow you to …

  • Rule-speak, email, etc

    So, Ethan and I have been talking a bit, and we hit on some ideas, and so we wanted a feel of what everyone thinks. The primary concern is how to differentiate rules from standard english when they use the same word. Consider a hypothetical situation: …

  • Character Icons

    So, Ethan has asked me to draw up Character Icons for use with Map Tool. In order to do that, I wanna know what people want for their characters. The icon size looks to be roughly 50px square (Ethan said his did 40 square, mine does 50 square, so yeah, no …

  • Campaign Story

    So, anyway, I'm writing out the story of our campaign in book-format (linked from the main wiki page), and I just want to make some comments here. First off, I want to say that anyone can edit them if you wish. However, if you make a change to the …

  • Level Up!

    So, it looks like we got enough XP to level up. We don't officially gain the level until "tomorrow" (game time), but that doesn't stop us choosing our stuff! For the sake of letting everyone know, I'll post all the (finalized) changes here for all …

  • Interlude - Back To Town

    ((Alright, it looks like there is a consensus, so we are heading back via OP. I am not sure if this is going to be a part of Chapter 2, or Chapter 3, or a separate stand-alone interlude part between 2 and 3. Depends on what happens. To save me time later, …

  • Level 5

    We did it again - We went and leveled in a day! So, time to pick new stuff. Level 5 is a feat level (squeeeee!). If we can pick stuff SOON (before wednesday night) I would be appreciative! Asëa's changes below (won't post character pages for a …

  • Stats rolled, fixing everthing now

    I ended up pretty average, but I can work with this. No major weaknesses, except in Wisdom. Not bad, considering my luck. I used Invisible Castle to create the character (http://invisiblecastle.com). Links and such for proof can be provided.

  • My Character also done

    I got my character done, too. The stats look surprisingly high in comparison, but I got good rolls and as a Wood elf, she gets +2 Dex and +2 Str (and -2 Con and -2 Int). Don't have a fancy link to logged rolls, alas, I rolled them with real physical dice. …

  • Miithi's complete

    I also used real dice (rerolling once via the rules stated on page 8 of the players handbook) and am very happy with my scores, only one penalty (wisdom). Man I have crap hp =(

  • Finished Boots

    Boots has pretty terri-ok stats, but I managed to get a 14 for wisdom so I will be able to do my job I believe. Our Boots will blot out the sun.

  • First Session

    Alright, my spring break is coming up, so we should probably make plans for the first session of the campaign. For me, tomorrow (Friday) evening might work, or Monday-Friday next week. Tuesday/Thursday evening are out, and I'll be visiting UCSC and UCB …

  • Second Session

    Barring events unseen, Friday (tommorow) at 3:30 pm, be on time (and don't fail) please! The sooner we get started the more we can get done before we have to break for ~1 week! D=

  • Session #3

    So who is available for tomorrow and when? If you're not available for tomorrow, are you free sunday? Me, lowell, will, and greg should all be free by 6 pm friday (providing lowell's parents don't drag him off to get married). Schedules people, schedules!

  • Session #3 - Take 2

    Realistically, I cannot have my 'map tool lite' working before this weekend, and anyway the rough plan is to still use MapTool when we are all free. So, who's free this friday? I should be home/free sometime between 1:30 to 3:30 (won't know til... 1: …

  • Session 4

    So, what are everyone's plans for this Friday? I'm free, as usual, from roughly 2:30 on, though like Ethan I'd prefer 3:30 or so but I can theoretically be around earlier. Also, anyone else getting really screwy RSS updates? I am _just_ getting the …

  • Experience rate

    Know what? You guys are gonna level way too slowly. We just can't run combat fast enough online, for some reason (3 sessions, 3 battles...). To make matters worse, the sessions are fairly infrequent... So, here's what I've decided to do: You get a …

  • Session 5!

    Well me, lowell, and will are now out of school so our schedules open considerably. Wills first break from work is monday; who else can make it and when? If you can't, what days this week are you free (ethan & dylan school status)? RAWR I demand we speed …

  • Decisions, Decisions...

    ((Brief recap of the last of the chat we had together. Darryl (and presumably Elizabeth) are right there, along with the Wizard, and any other assorted passerby Ethan may wish to impose. Lets pretend that Asëa _didn't_ suggest going to her village a …

  • Fancy Character Pages

    So, now that all the (living...) PC's have these fancy character pages, and I can edit them (go hax!), I can (and will) maintain the pages as things change. SO, if ever anything needs to be changed, someone send me an email (dylanryan [ at ] mac [ dot ] …

  • Campaign Title

    Alright, we need to actually settle on a campaign title at some point. I'll probably change it once 3 or 4 players agree on a title. Please express support for any titles you like, or propose a new title. After I see majority support for at least one …

  • Unclaimed Gear

    Ok, here is the following gear that we have that no one has officially "claimed" (for simplicity, including [[:Dice]]'s gear) | *Item* | *Cost* | *Weight* | *Associated Character* | *Where From* | | Backpack | 2 GP | 2 lbs | -[[:Dice]]- ([[:aether]]) …

  • FREEDOM!!

    So, I'm done with school now, so I am officially open to play basically any time ever. Later in the week is best for me (specifically wed, thur, fri, sat), but I can do earlier (sun, mon, tue) easily, so can adapt to what the rest of us need. If you give …

  • Next Session?

    So, when can we play next? My schedule is "whenever", and I'd like to play this week. We need to clear some exposition before we can get back to town (Asëa failing more survival checks in her homeland notwithstanding), so the quicker the better, …

  • Another Week, Another Session?

    So, when are we free next? As always, I'm down with "whenever", though it would be nice to try and start earlier in the day, even just an hour or so. I think we are very nearly out of the woods now (all meanings intended), so things may prove more …

  • A Little Bit of Book-keeping

    Ok, so, it looks like we are leaving the forest, and our food supplies are currently "critically low". It took 2.5 days to get to the village. If we travel at half speed, Asëa will _probably_ be able to gather enough food for the party most days, and …

  • Item Assignments

    I am making the following item assignments. Yell at me if this is wrong! Flinn: * Augment Crystal, Red * Augment Crystal, Clasp-like * Brute Gauntlets * Rations, Trail (x7) Miithi: * Arcanist's Gloves * Augment Crystal, Black * Rations, Trail …

  • Lv 4 Soon?

    We are really close to level 4 now. People should start planning what they want? We should probably wait on rolling our HP die til we get the XP to level, but I can make up character sheets with all other changes as soon as people decide. Will probably …

  • Item management

    I realized something while I was away - I am fairly certain that I did not "charge" us for a trail ration each for traveling from Tinsville to farmer's place. However, I cannot tell because we heavily fudged the equivalent total we gave to the dire …

  • Pathfinder RPG?

    So, a company named Paizo has been working on an updated version of D&D 3.5 rules, called "Pathfinder RPG":http://paizo.com/pathfinderRPG. They've had a well-received public beta going for a while now, and just released a finalized version of the core …

  • Playing Next?

    So, when can we play next? I am going to just put the finishing touches on the PCs and convert Swii (taking the direct "don't change anything!" approach, hopefully tonight, so we _should_ be ready on the character front. But how goes the player front? My …

  • Home Page

    Looking for info? Try looking at the "history of the party's adventures":http://www.obsidianportal.com/campaign/wings-of-redemption/wikis/table-of-contents.

  • Main Page

    h1. Welcome to the wiki! h3. [[Recent Changes]] h3. [[Experience and Treasure]] h4{margin-bottom:0}. [[The Game World]] * [[Culture]] * [[Lore]] * [[Table of Contents|Story]] h4. [[House Rules]] h4. [[Reference]] h4{margin-bottom:0 …

  • House Rules

    [[Main Page]] / House Rules See also [[House Rules by Category]]. All the same rules, just a different layout. h3{margin-bottom:0}. Index Pages %{font-size:14px}(Lists of relevant pages)% * [[Druid]] * [[Familiars]] * [[Favored Soul]] * [[ …

  • Character Creation

    [[Main Page]] / [[Discussion]] / [[Archived Discussion]] / Character Creation h3. Stats *{color:red}Decision:* standard PHB procedure. Roll 4d6 and drop the lowest roll each time, arrange as you like among your stats. (several reasons for this, …

  • Useful Links

    [[Main Page]] / Useful Links * "*The Hypertext d20 SRD*":http://www.d20srd.org/index.htm a handy reference containing much of the information from the 3 core rulebooks. There's minimal flavor text, no instructions for creating or leveling up a …

  • Source Books

    [[Main Page]] / Source Books Just so we're all on the same page, here's a list of what books are being used in the campaign. Note that since we're doing this over the 'net, not everyone will necessarily have ready access to all the books we …

  • Starting Region

    [[Main Page]] / [[The Game World]] / Starting Region Contains a small town named [[Tinsville]] and a nearby marsh. The town is surrounded by farming communities, and as such functions as the local trading post/marketplace/pocket of urban life, humble …

  • Discussion

    [[Main Page]] / Discussion [[Spell Requests]] h4. Playing-by-email Of recent we have been considering playing this round-by-round via email due to schedule conflicts amongst the players/DM. Ethan has yet to comment on the topic but I would like …

  • Tinsville

    [[Main Page]] / [[The Game World]] / [[The Kingdom of Wengale]] / Tinsville Tinsville is a small town away from the beaten path. It was founded to help support a local mine; at first Tinsville was a simple trading post for the miners to barter with …

  • Races

    [[Main Page]] / [[Culture]] / Races Races: "Dwarves":#RaceDwarves, "Elves":#RaceElves, "Half-Elves":#RaceHalfElves, "Humans":#RaceHumans, "Raptorians":#RaceRaptorians h3. Dwarves Dwarves are well-known …

  • Religion and Belief

    [[Main Page]] / [[Culture]] / Religion and Belief h3. Respect and Worship People in this world are usually polytheistic, as there is ample evidence that a variety of gods are at work. Atheism is exceedingly rare, as is open agnosticism, but it's …

  • The Kingdom of Wengale

    [[Main Page]] / [[The Game World]] / The Kingdom of Wengale _*DM's note*: Alright, I've made the changes to Wengale, Lepan and Stonexus that I thought were necessary. Still need to get to Karona. Regarding the geography: I kinda want more than one …

  • Lepan

    [[Main Page]] / [[The Game World]] / [[The Kingdom of Wengale]] / Lepan Lepan is the western-most province of [[The Kingdom of Wengale | Wengale]] and is one of the original three to form the core of the kingdom. It borders the sea and contains the …

  • Karona

    [[Main Page]] / [[The Game World]] / [[The Kingdom of Wengale]] / Karona Karona is the southwestern border province of Wengale. Further south is a large chain of forts that have deterred the barbarian tribes constantly threatening the plains. In fact …

  • Stonexus

    [[Main Page]] / [[The Game World]] / [[The Kingdom of Wengale]] / Stonexus East of [[the Kingdom of Wengale | Wengale's]] capital lies the vast mountain range known as the Bear's Jaws. What started as a few scattered trading posts where dwarven smiths …

  • Greil

    [[Main Page]] / [[The Game World]] / [[The Kingdom of Wengale]] / Greil Before the kingdom was founded, a young marquis was in charge of an extremely large colony called Wengale. The people living there at the time came under attack by a mythical …

  • Archived Discussion

    [[Home Page]] / [[Discussion]] / Archived Discussion This is the page where we will store old and finalized discussions to prevent clutter on the discussion page. * [[Character Creation]]

  • Software

    [[Main Page]] / Software * *MapTool version 1.3.b56 from "RPTools":http://rptools.net/* - used as a battlemap/virtual tabletop, so that we can actually see what's going on. There are "tutorials":http://rptoolstutorials.net/maptool.htm available; …

  • Tinsville County

    [[Main Page]] / [[The Game World]] / [[The Kingdom of Wengale]] / Tinsville County Tinsville County is a relatively small county in the province of [[Stonexus]]. It has a variety of natural resources, and is close to a small dwarven mining community, …

  • Swanzon

    [[Main Page]] / [[The Game World]] / [[The Kingdom of Wengale]] / Swanzon Swanzon, a province of [[The Kingdom of Wengale | Wengale]], is separated from the capital by the Sed Desert, and bordered on the east by [[Stonexus]] and on the west by [[Karona …

  • Riveant

    [[Main Page]] / [[The Game World]] / [[The Kingdom of Wengale]] / Riveant Riveant is a province of [[the Kingdom of Wengale]] and is its religious center, home to clerics, paladins, monks, and the occasional favored soul. Know for its religious …

  • Table Of Contents

    [[Main Page]] / Table of Contents

    *Prologue - In The Beginning*
    • Part 1 - [[Choices]]
    • Part 2 - [[Madre Con Queso]]
    • Part 3 - [[Ashes]]
    • Part 4 - [[A Wavering]]
    • Recent Changes

      [[Main Page]] / Recent Changes There's unfortunately relatively little support on this site for change-tracking, so here's a manual hack instead. After making a noteworthy change to a wiki page, please add an entry here including the date and, page …

    • Languages

      [[Main Page]] / [[Culture]] / Languages Here's a brief description of languages in the world, in case it becomes relevant. For example, we might want to know what Goblin names sound like, or how to curse in Orc, or what the Elven word for "harp" is. …

    • Birds Of A Feather

      h3=. *Prologue — Part 6 — Birds Of A Feather*

      [[Wings Into The Night|< Previous - Wings Into The Night]]

      Once More Into The Woods

      h3=. *Chapter 1 — Part 1 — Once More Into The Woods*

      [[Birds Of A Feather|< Previous - Birds Of A Feather]]

      House Rules Q And A

      [[Main Page]] / [[House Rules]] / House Rules Q and A *House Rules Q&A* I am kinda new to the rules, so I was originally going to just flood Ethan with rules questions, but then I decided that that might be annoying, plus if I have the questions, it …

    • Alter Belief

      [[Main Page]] / [[House Rules]] / Alter Belief *Alter Belief (Cha, trained only)* Considered a class skill for any class that has Spellcraft as a class skill. Magic is widely used as a means to impose one's will upon the external world. It is …

    • Resilient Sanity

      [[Main Page]] / [[House Rules]] / Resilient Sanity h4. Resilient Sanity [General feat] *Benefit* This feat allows you to use the [[Alter Belief]] skill without penalty. *Normal* Without the Resilient Sanity feat, a character has a -1 …

    • Ashes

      h3=. *Prologue — Part 3 — Ashes*

      [[Madre Con Queso|< Previous - Madre Con Queso]]

      Changes April 2009

      [[Main Page]] / [[Recent Changes]] / Changes April 2009


      bq. Somehow I lost about a week when I made this page. Mostly, it dealt with some minor character changes Ethan approved of to account for some new information about feats and classes and …

    • General Speech Patterns

      [[Main Page]] / [[Culture]] / [[Languages]] / General Speech Patterns h3. Curses and Profanity h4. Hell/Abyss These two words refer to the Nine Hells of Baator, the chief Lawful Evil plane, and the Infinite Layers of the Abyss, the chief Chaotic …

    • Idioms

      [[Main Page]] / [[Culture]] / [[Languages]] / Idioms * "A few wing beats short of liftoff" - Raptorian version of "a few slices short of a loaf", etc. _I actually thought that general background information like this could go in the [[General Speech …

    • Pseudo Actions

      [[Main Page]] / [[House Rules]] / Pseudo Actions _Written by dyanryan, basic idea approved by Ethan over email, so consider this DM-approved_ Attacks of Opportunity and Readied Actions both resolve, officially, before the Action that triggers them. …

    • Split Types

      [[Main Page]] / [[House Rules]] / Split Types _Written by dyanryan, basic idea approved by Ethan over email, so consider this DM-approved_ See also [[Resting and Split Types]] There are a very large number of ways to change (or at least …

    • Experience and Treasure

      [[Main Page]] / Experience and Treasure * [[Experience]] - Party experience ** "Party Experience Breakdown":Experience#partyXP * [[Treasure]] - Full listing of all treasure ** [[Info On Treasure]] - Details on items found ** [[Identified Items]] …

    • just testing

      h3=. Grammar Rules The following "rules" show the grammar rules that I will obey (and enforce!) when writing the story. NOTE: Only Chapter 3 - Part 1 - Into Town has been converted to these rules pending official review from our resident linguist. …

    • Spells with Casting Details A to G

      [[Main Page]] / [[Reference]] / Spells with Casting Details A to G Spells with Casting Details A to G - [[Spells with Casting Details H to R]] - [[Spells with Casting Details S to Z]] | *Spell Name* | *School, Subschool, Descriptor* | *Components* | …

    • Spells with Casting Details H to R

      [[Main Page]] / [[Reference]] / Spells with Casting Details H to R [[Spells with Casting Details A to G]] - Spells with Casting Details H to R - [[Spells with Casting Details S to Z]] | *Spell Name* | *School (Subschool) [Descriptor]* | *Components* …

    • Spells with Casting Details S to Z

      [[Main Page]] / [[Reference]] / Spells with Casting Details S to Z [[Spells with Casting Details A to G]] - [[Spells with Casting Details H to R]] - Spells with Casting Details S to Z | *Spell Name* | *School (Subschool) [Descriptor]* | *Components* …

    • Druid Wild Shape Table

      [[Main Page]] / [[Reference]] / Druid Wild Shape Table The following table was constructed using a shell script to parse only relevant information. Ethan allowed me to run this script to get relevant class-related information from the Monster Manual …

    • Calenders

      [[Main Page]] / [[Culture]] / Calenders Most cultures choose to divide the seasons into discrete periods. However, not all of them do it the same way. As such, here is some information on the calender systems that would be familiar to the PCs. h3. …

    • The Cave

      h3=. *Chapter 1 — Part 2 — The Cave*

      [[Once More Into The Woods|< Previous - Once More Into The Woods]]

      Death's Door

      h3=. *Chapter 1 — Part 3 — Death's Door*

      [[The Cave|< Previous - The Cave]]

      Forbidden Forest

      [[Main Page]] / [[The Game World]] / Forbidden Forest h3. The Elven Glades - _Bein-Doron_ The Wood Elves of Asëa's clan live deep in the heart of an ancient forest they call _Bein-Doron_, roughly "The Beautiful Oaks." The elves that inhabit …

    • Reference

      [[Main Page]] / Reference [[Druid Wild Shape Table]] - [[Magic of the Land Druid Spells]]

      Spells with nonstandard components * [[Spells with Material Components]] * [[Spells with Focus Components]] * [[ …

    • Druid Spells with Casting Details

      [[Main Page]] / [[Reference]] / Druid Spells with Casting Details | *Spell Name* | *Level* | *School (Subschool) [Descriptor]* | *Components* | *Casting Time* | *Range* | *Targets or Area* | *Duration* | | "Air Walk":http://www.d20srd.org/srd/spells/ …

    • Cleric Spells with Casting Details

      [[Main Page]] / [[Reference]] / Cleric Spells with Casting Details | *Spell Name* | *Level* | *School (Subschool) [Descriptor]* | *Components* | *Casting Time* | *Range* | *Targets or Area* | *Duration* | |"Aid":http://www.d20srd.org/srd/spells/aid. …

    • Paladin Spells with Casting Details

      [[Main Page]] / [[Reference]] / Paladin Spells with Casting Details | *Spell Name* | *Level* | *School (Subschool) [Descriptor]* | *Components* | *Casting Time* | *Range* | *Targets or Area* | *Duration* | | "Bless":http://www.d20srd.org/srd/spells/ …

    • Ranger Spells with Casting Details

      [[Main Page]] / [[Reference]] / Ranger Spells with Casting Details | *Spell Name* | *Level* | *School (Subschool) [Descriptor]* | *Components* | *Casting Time* | *Range* | *Targets or Area* | *Duration* | | "Alarm":http://www.d20srd.org/srd/spells/ …

    • Bard Spells with Casting Details

      [[Main Page]] / [[Reference]] / Bard Spells with Casting Details | *Spell Name* | *Level* | *School (Subschool) [Descriptor]* | *Components* | *Casting Time* | *Range* | *Targets or Area* | *Duration* | | "Alarm":http://www.d20srd.org/srd/spells/alarm …

    • Spells by School And Subschool Abjuration

      [[Main Page]] / [[Reference]] / Spells by School and Subschool Abjuration | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Alarm":http://www.d20srd.org/srd/spells/alarm.htm | Brd 1 | - | - | - | Rgr 1 | Sor/Wiz 1 | - …

    • Spells by Descriptor Acid

      [[Main Page]] / [[Reference]] / Spells by Descriptor Acid | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Acid Arrow":http://www.d20srd.org/srd/spells/acidArrow.htm | - | - | - | - | - | Sor/Wiz 2 | - | | "Acid Fog …

    • Spells by Descriptor Air

      [[Main Page]] / [[Reference]] / Spells by Descriptor Air | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Air Walk":http://www.d20srd.org/srd/spells/airWalk.htm | - | Clr 4 | Drd 4 | - | - | - | Air 4 | | "Control …

    • Spells by Descriptor Chaotic

      [[Main Page]] / [[Reference]] / Spells by Descriptor Chaotic | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Dispel Law":http://www.d20srd.org/srd/spells/dispelLaw.htm | - | Clr 5 | - | - | - | - | Chaos 5 | | " …

    • Spells by Descriptor Cold

      [[Main Page]] / [[Reference]] / Spells by Descriptor Cold | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Chill Metal":http://www.d20srd.org/srd/spells/chillMetal.htm | - | - | Drd 2 | - | - | - | - | | "Cone of …

    • Spells by Descriptor Darkness

      [[Main Page]] / [[Reference]] / Spells by Descriptor Darkness | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Darkness":http://www.d20srd.org/srd/spells/darkness.htm | Brd 2 | Clr 2 | - | - | - | Sor/Wiz 2 | - | | …

    • Spells by Descriptor Death

      [[Main Page]] / [[Reference]] / Spells by Descriptor Death | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Circle of Death":http://www.d20srd.org/srd/spells/circleOfDeath.htm | - | - | - | - | - | Sor/Wiz 6 | - | | …

    • Spells by School and Subschool Divination

      [[Main Page]] / [[Reference]] / Spells by School and Subschool Divination | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Analyze Dweomer":http://www.d20srd.org/srd/spells/analyzeDweomer.htm | Brd 6 | - | - | - | - …

    • Spells by Descriptor Earth

      [[Main Page]] / [[Reference]] / Spells by Descriptor Earth | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Earthquake":http://www.d20srd.org/srd/spells/earthquake.htm | - | Clr 8 | Drd 8 | - | - | - | Destruction 8, …

    • Spells by Descriptor Electricity

      [[Main Page]] / [[Reference]] / Spells by Descriptor Electricity | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Call Lightning":http://www.d20srd.org/srd/spells/callLightning.htm | - | - | Drd 3 | - | - | - | - | …

    • Spells by Descriptor Evil

      [[Main Page]] / [[Reference]] / Spells by Descriptor Evil | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Animate Dead":http://www.d20srd.org/srd/spells/animateDead.htm | - | Clr 3 | - | - | - | Sor/Wiz 4 | Death 3 …

    • Spells by School and Subschool Evocation

      [[Main Page]] / [[Reference]] / Spells by School and Subschool Evocation | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Blade Barrier":http://www.d20srd.org/srd/spells/bladeBarrier.htm | - | Clr 6 | - | - | - | - | …

    • Spells by Descriptor Fear

      [[Main Page]] / [[Reference]] / Spells by Descriptor Fear | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Bane":http://www.d20srd.org/srd/spells/bane.htm | - | Clr 1 | - | - | - | - | - | | "Cause Fear":http://www. …

    • Spells by Descriptor Fire

      [[Main Page]] / [[Reference]] / Spells by Descriptor Fire | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Burning Hands":http://www.d20srd.org/srd/spells/burningHands.htm | - | - | - | - | - | Sor/Wiz 1 | Fire 1 | …

    • Spells by Descriptor Force

      [[Main Page]] / [[Reference]] / Spells by Descriptor Force | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Blade Barrier":http://www.d20srd.org/srd/spells/bladeBarrier.htm | - | Clr 6 | - | - | - | - | Good 6, War 6 …

    • Spells by Descriptor Good

      [[Main Page]] / [[Reference]] / Spells by Descriptor Good | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Bless Water":http://www.d20srd.org/srd/spells/blessWater.htm | - | Clr 1 | - | Pal 1 | - | - | - | | " …

    • Spells by Descriptor Language Dependent

      [[Main Page]] / [[Reference]] / Spells by Descriptor Language Dependent | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Command":http://www.d20srd.org/srd/spells/command.htm | - | Clr 1 | - | - | - | - | - | | " …

    • Spells by Descriptor Lawful

      [[Main Page]] / [[Reference]] / Spells by Descriptor Lawful | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Dictum":http://www.d20srd.org/srd/spells/dictum.htm | - | Clr 7 | - | - | - | - | Law 7 | | "Dispel Chaos …

    • Spells by Descriptor Light

      [[Main Page]] / [[Reference]] / Spells by Descriptor Light | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Continual Flame":http://www.d20srd.org/srd/spells/continualFlame.htm | - | Clr 3 | - | - | - | Sor/Wiz 2 | - …

    • Spells by Descriptor Mind Affecting

      [[Main Page]] / [[Reference]] / Spells by Descriptor Mind Affecting | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Aid":http://www.d20srd.org/srd/spells/aid.htm | - | Clr 2 | - | - | - | - | Good 2, Luck 2 | | " …

    • Spells by School and Subschool Necromancy

      [[Main Page]] / [[Reference]] / Spells by School and Subschool Necromancy | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Animate Dead":http://www.d20srd.org/srd/spells/animateDead.htm | - | Clr 3 | - | - | - | Sor/ …

    • Spells by Descriptor Sonic

      [[Main Page]] / [[Reference]] / Spells by Descriptor Sonic | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Animal Trance":http://www.d20srd.org/srd/spells/animalTrance.htm | Brd 2 | - | Drd 2 | - | - | - | - | | " …

    • Spells by School and Subschool Transmutation

      [[Main Page]] / [[Reference]] / Spells by School and Subschool Transmutation | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Air Walk":http://www.d20srd.org/srd/spells/airWalk.htm | - | Clr 4 | Drd 4 | - | - | - | …

    • Spells by School and Subschool Universal

      [[Main Page]] / [[Reference]] / Spells by School and Subschool Universal | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Arcane Mark":http://www.d20srd.org/srd/spells/arcaneMark.htm | - | - | - | - | - | Sor/Wiz 0 | …

    • Spells by Descriptor Water

      [[Main Page]] / [[Reference]] / Spells by Descriptor Water | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Control Water":http://www.d20srd.org/srd/spells/controlWater.htm | - | Clr 4 | Drd 4 | - | - | Sor/Wiz 6 | …

    • The Game World

      [[Main Page]] / The Game World * [[The Kingdom of Wengale]] ** [[Lepan]] ** [[Karona]] ** [[Stonexus]] *** [[Starting Region]] *** [[Tinsville County]] *** [[Tinsville]] ** [[Greil]] ** [[Swanzon]] ** [[Riveant]] ** [[Capital of Wengale]] * …

    • Culture

      [[Main Page]] / Culture * [[Races]] ** "Dwarves":Races#RaceDwarves ** "Elves":Races#RaceElves ** "Half-Elves":Races#RaceHalfElves ** "Humans":Races#RaceHumans ** "Raptorians":Races#RaceRaptorians * [[Languages]] ** "Common":Languages#LangCommon …

    • Spells with Focus Components

      [[Main Page]] / [[Reference]] / Spells with Focus Components | *Spell* | *Focus* | | "Acid Arrow":http://www.d20srd.org/srd/spells/acidArrow.htm | A dart. | | "Alarm":http://www.d20srd.org/srd/spells/alarm.htm | A tiny bell and a piece of very fine …

    • Spells with Material Components

      [[Main Page]] / [[Reference]] / Spells with Material Components | *Spell* | *Material Component* | | "Acid Arrow":http://www.d20srd.org/srd/spells/acidArrow.htm | Powdered rhubarb leaf and an adder's stomach. | | "Acid Fog":http://www.d20srd.org/srd/ …

    • Spells with XP Components

      [[Main Page]] / [[Reference]] / Spells with XP Components | *Spell* | *XP Cost* | | "Atonement":http://www.d20srd.org/srd/spells/atonement.htm | When cast for the benefit of a creature whose guilt was the result of deliberate acts, the cost to you is …

    • Spells by Class H to R

      [[Main Page]] / [[Reference]] / Spells by Class H to R [[Spells by Class A to G]] - Spells by Class H to R - [[Spells by Class S to Z]] | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Hallow":http://www.d20srd. …

    • Spells by Class A to G

      [[Main Page]] / [[Reference]] / Spells by Class A to G Spells by Class A to G - [[Spells by Class H to R ]] - [[Spells by Class S to Z]] | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Acid Arrow":http://www. …

    • Spells by Class S to Z

      [[Main Page]] / [[Reference]] / Spells by Class S to Z [[Spells by Class A to G]] - [[Spells by Class H to R]] - Spells by Class S to Z | *Spell Name* | *Brd* | *Clr* | *Drd* | *Pal* | *Rgr* | *Sor/Wiz* | *Domains* | | "Sanctuary":http://www.d20srd …

    • Changes May 2009

      [[Main Page]] / [[Recent Changes]] / Changes May 2009


      ((Note: The first day of June is here because June's page was too long and OP was cutting it)) h4{margin:0}. *2009-06-01* * *11:34 PM PDT*: [[Specific Rulings]]: Explained how Wild …

    • Nonstandard Rules

      [[Main Page]] / [[House Rules]] / Nonstandard Rules It should be noted that _anyone_ can take the "Monster Feats" if you have the prereqs, so Miithi can look at the ones that require a Fly Speed, for example. Some possible issues with Wild Shape …

    • Template Character Page

      %{color:red}Template Page. To use, copy-paste all data, and change anything inside percent signs (remove the percent signs and style declarations!). There are further notes as needed that can be removed% *Physical* * _Name_: %{color:red}NAME HERE% * …

    • Temporary and Testing Pages

      [[Main Page]] / Temporary and Testing Pages [[Character Advancement Notes]] Testing Pages * [[Template Character Page]] - Out of date, will be updated soon -_dylanryan_ * [[just testing]] - A staging ground to test formatting * [[just …

    • Character Advancement Notes

      [[Main Page]] / [[Temporary And Testing Pages]] / Character Advancement Notes Here are some of the ideas we've had for what our characters are going to do:


      [[:miithi]] *Feats* * Level 7 - Resilient Sanity * Level 9 - Improved Flight …

    • Info on Treasure

      [[Main Page]] / [[Experience and Treasure]] / [[Treasure]] / Info on Treasure To keep it all in one place, I will put any specific hints and descriptions Ethan gives to us on treasures we've found. See also [[Identified Items]] *Masterwork Bow:* …

    • Spell Requests

      [[Main Page]] / [[Discussion]] / Spell Requests This page is dedicated to requesting spells (known) from the party's spellcasters; either under a certain condition, or (mostly in the case of spells known) just in general. If ethan finds this too …

    • Magic of the Land Druid Spells

      [[Main Page]] / [[Reference]] / Magic of the Land Druid Spells | *Spell* | *Level* | *Magic of the Land?* | | "Create Water":http://www.d20srd.org/srd/spells/createWater.htm | 0 |{color:#ee0000}. No, no target | | "Cure Minor Wounds":http://www. …

    • Changes June 2009

      [[Main Page]] / [[Recent Changes]] / Changes June 2009


      h4{margin:0}. *2009-06-30* * *10:20 PM PDT*: [[Resting and Split Types]]: Adding a note that water breathing spells help! -_dylanryan_, suggested by _Ethan_ * *9:07 PM PDT*: [[Resting …

    • Returning Home

      h3=. *Chapter 1 — Part 4 — Returning Home*

      [[Death's Door|< Previous - Death's Door]]

      Handle Animal

      [[Main Page]] / [[House Rules]] / Handle Animal * [[Handle Animal and Split Types]] * [[Handle Animal Long Term Checks]] * [[Handle Animal Trick Details]] * [[Pushing an Animal to Attack]] * [[Training Exotic Animals]]

    • Wild Shape

      [[Main Page]] / [[House Rules]] / [[Druid]] / Wild Shape The "recharging" of Wild Shape is linked to the druid's spellcasting. If they fail to pray, they do not recover their uses per day just like with spells. However, there is no equivalent to the …

    • Point Blank Shot

      [[Main Page]] / [[House Rules]] / Point Blank Shot Just to make things clear, Ethan has ruled that "Point Blank Shot":http://www.d20srd.org/srd/feats.htm#pointBlankShot DOES HELP with Ranged Touch Attacks, as well as Thrown Weapons and basically …

    • Into The Night

      h3=. *Chapter 1 — Part 5 — Into The Night*

      [[Returning Home|< Previous - Returning Home]]

      Experience

      [[Main Page]] / [[Experience and Treasure]] / Experience | *Character* | *Total* | *Breakdown* | | [[:miithi]] | 38000| "Party XP Breakdown":#partyXP | | [[:flunky]] | 38000 | "Party XP Breakdown":#partyXP | | [[:asea-taureamar]] | 38000 | "Party XP …

    • Treasure

      [[Main Page]] / [[Experience and Treasure]] / Treasure See [[Info on Treasure]] and [[Identified Items]] for more details. See [[Unclaimed Items]] for items no one has claimed. | *Item* | *Cost* | *Weight* | *Associated Character* | *Where From* …

    • Ephemeral Character Data

      [[Main Page]] / [[Experience and Treasure]] / Ephemeral Character Data @Updated for Sometime During the Day, Day 18, after thugs. Day # may not be accurate@ *Current HP:* | *Name* |{width:100px}. *Percentage* |{width:300px}. *Total* | | [[:asea- …

    • Fog Cloud

      [[Main Page]] / [[House Rules]] / Fog Cloud The "_Fog Cloud_":http://www.d20srd.org/srd/spells/fogCloud.htm spell should be like "_Obscuring Mist_":http://www.d20srd.org/srd/spells/obscuringMist.htm in all ways except target point. This means that we …

    • Reverse Gravity

      [[Main Page]] / [[House Rules]] / Reverse Gravity The "_Reverse Gravity_":http://www.d20srd.org/srd/spells/reverseGravity.htm spell creates a very similar effect to "_Levitate_":http://www.d20srd.org/srd/spells/levitate.htm. Therefore, we will copy …

    • Stuff To Buy

      [[Main Page]] / [[Experience and Treasure]] / Stuff to Buy I have poor memory sometimes, so I am going to use this page to list things I'd like to purchase. Other people, feel free to use it! Asëa: * Masterwork (woodworking/bowmaking) Tool (50 …

    • Unclaimed Items

      [[Main Page]] / [[Experience and Treasure]] / [[Treasure]] / Unclaimed Items Ok, here is the gear that we have that no one has officially "claimed" (for simplicity, including [[:Dice]]'s gear) | *Item* | *Cost* | *Weight* | *Associated Character* | …

    • Heat Metal

      [[Main Page]] / [[House Rules]] / Heat Metal The Target line of "_Heat Metal_":http://www.d20srd.org/srd/spells/heatMetal.htm should be identical to the Target line of "_Chill Metal_":http://www.d20srd.org/srd/spells/chillMetal.htm. They are clearly …

    • Magic of the Land

      [[Main Page]] / [[House Rules]] / Magic of the Land *Edited Magic of the Land* (originally from _Races of the Wild_) * Clarified "natural setting" to mean an area with at least some naturally growing plant life for Asëa (so no using this feat …

    • Diplomacy

      [[Main Page]] / [[House Rules]] / Diplomacy Unless there are any objections, let's use "this version":http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html of the Diplomacy skill from Giant in the Playground. Basically, it turns it from a poorly …

    • Wild Empathy

      [[Main Page]] / [[House Rules]] / Wild Empathy Despite the change to [[Diplomacy]], Wild Empathy will function like the old "Diplomacy":http://www.d20srd.org/srd/skills/diplomacy.htm skill. One can't easily barter without a common language, and in …

    • Experience and Leveling

      [[Main Page]] / [[House Rules]] / Experience and Leveling h3. Experience awards To deal with the slow progression of an online campaign, exp awards from encounters are doubled by default, and story awards will be used when appropriate. Hopefully …

    • Improved Familiar

      [[Main Page]] / [[House Rules]] / Improved Familiar This feat will either let you acquire a new familiar which is stronger than normal (as usual), or allow you to upgrade a suitable familiar to a stronger form. If upgrading, the following conditions …

    • Druid

      [[Main Page]] / [[House Rules]] / Druid See also: * [[Animal Companions and Druid's Death]] * [[A Thousand Faces]] * [[Awaken Animal Companion]] * [[Awaken Magical Beast]] * [[Bear's Endurance]] * [[Cat's Grace]] * [[Cure Spells]] - Don't help …

    • Favored Soul

      [[Main Page]] / [[House Rules]] / Favored Soul This class is officially approved (and any alterations we make will go here). See also: * [[Bear's Endurance]] * [[Cleric Spells with Casting Details]] * [[Cure Spells]] - Don't help with food …

    • Raptorian

      [[Main Page]] / [[House Rules]] / Raprotian Approved with minor changes. Small Air Elemental Familiar replaced with Tiny Air Elemental, replaced level 5 spells known with an improvement to Small Air Elemental ([[Improved Familiar]]), level 11 racial …

    • Encumbrance

      [[Main Page]] / [[House Rules]] / Encumbrance While a set of clothing is free in terms of weight due to a character being so used to wearing it, the weight of this "free" set of clothing is NOT ignored when calculating the encumbrance of a character's …

    • Bear's Endurance

      [[Main Page]] / [[House Rules]] / Bear's Endurance The "_Bear's Endurance_":http://www.d20srd.org/srd/spells/bearsEndurance.htm spell should have the following components: V, S, *M*/DF. The material component should be a a few hairs or a pinch of …

    • Cat's Grace

      [[Main Page]] / [[House Rules]] / Cat's Grace The "_Cat's Grace_":http://www.d20srd.org/srd/spells/catsGrace.htm spell should have the following components: V, S, M/*DF*.

    • Resting and Split Types

      [[Main Page]] / [[House Rules]] / [[Split Types]] / Resting and Split Types (Throughout this, I say things like "8 hours of sleep", "4 hours of Trance", etc. I use these as the default values, but they are very malleable. For example, mice actually …

    • House Rules by Category

      [[Main Page]] / [[House Rules]] / House Rules by Category h3{margin-bottom:0}. Classes and Class Features * [[Druid]] ** [[Animal Companions and Druid's Death]] - Fail-slow ** [[A Thousand Faces]] - Tactile qualities _do_ update! ** [[Awaken …

    • Manta Ray

      [[Main Page]] / [[House Rules]] / Manta Ray When I collected data to create the [[Druid Wild Shape Table]], I noticed that the MM (and d20srd.org) list the Manta Ray as starting with a size of Large, and shows advanced Manta Rays with more HD as Medium …

    • Maximum HP and Damage

      [[Main Page]] / [[House Rules]] / Maximum HP and Damage D&D handles HP slightly differently than most games. The key difference is as follows: The game treats Maximum HP and Damage as independent variables, and Current HP as purely dependent. …

    • Pages with Tags

      [[Main Page]] / Pages with Tags @Last Updated 2009-12-10 12:55 AM PDT@ * [[Home Page]] Tags: * [[Main Page]] Tags: * [[House Rules]] Tags: houserule * …

    • Rounding

      [[House Rules]] / Rounding The official rules say to round down unless stated otherwise, and the notion of rounding down and rounding up are scattered throughout the rules. Unfortunately, this doesn't necessarily work with negative numbers. …

    • Flora And Fauna

      h3=. *Chapter 2 — Part 1 — Flora and Fauna*

      [[Into The Night|< Previous - Into The Night]]

      Facing

      [[House Rules]] / Facing We are using the Facing variant rules, which can be found "here":http://www.d20srd.org/srd/variant/adventuring/combatFacing.htm .

    • Attacks of Opportunity and Reach

      [[House Rules]] / Attacks of Opportunity and Reach A creature is allowed to make an Attack of Opportunity against a character it cannot normally reach if some part of the creature in question (or its equipment) must enter the character's square. This …

    • Survival

      [[Home Page]] / [[House Rules]] / Survival The rules for Survival imply that you can find food and water for yourself plus others. You are still allowed to give someone else the food you find for yourself, however, so this effectively makes the skill " …

    • Playing With Puck

      h3=. *Chapter 2 — Part 2 — Playing with Puck*

      [[Flora and Fauna|< Previous - Flora and Fauna]]

      Unarmed Attacks

      [[Home Page]] / [[House Rules]] / Unarmed Attacks All characters capable of making unarmed attacks are considered to be proficient with them. This includes Druids, Monks, and Wizards which are not given proficiency with all simple weapons but rather …

    • Natural Attacks

      [[Home Page]] / [[House Rules]] / Natural Attacks All creatures with natural attacks in their natural (un-altered) form are assumed to be proficient with them (this is actually stated somewhere, but I am reiterating it to mirror the [[Unarmed Attacks]] …

    • Nonlethal Damage

      [[Home Page]] / [[House Rules]] / Nonlethal Damage As a special case, 0 Nonlethal Damage is a special non-comparable value. That is to say, 0 Nonlethal Damage is neither greater than, less than, greater than or equal to, less than or equal to, equal to …

    • Diehard

      [[Home Page]] / [[House Rules]] / Diehard In addition to all the normal rules, add the following paragraph to the Diehard feat: A character with the Diehard feat does not become unconscious when his Nonlethal damage total exceeds his current HP. …

    • Capital of Wengale

      [[Main Page]] / [[The Game World]] / [[The Kingdom of Wengale]] / Capital of Wengale The smallest province of [[The Kingdom of Wengale]], the capital is also the most heavily populated. The center of arcane magics in Wengale, the capital is home to all …

    • Speak with Animals

      [[Home Page]] / [[House Rules]] / Speak with Animals Empirical evidence suggests that _Speak with Animals_ does not work on animal familiars. -Of course, they could just be being tricksie, precious!- Two casters using _Speak with Animals_ cannot …

    • No Dice

      h3=. *Chapter 2 — Part 3 — No Dice*

      [[Playing with Puck|< Previous - Playing with Puck]]

      Languages and Wild Shape

      [[Main Page]] / [[House Rules]] / [[Druid]] / [[Wild Shape]] / Languages and Wild Shape The standard Wild Shape rules fail when you consider speaking as an Elemental or Treant (and possibly other forms). They seem to imply that you learn new languages …

    • Tiny Elemental Wild Shape

      [[Main Page]] / [[House Rules]] / [[Druid]] / [[Wild Shape]] / Tiny Elemental Wild Shape At level 19, a Druid gains the ability to transform herself into a Tiny Elemental, using the normal rules for Elemental Wild Shape.

    • Wild Shape and Antimagic Field

      [[Main Page]] / [[House Rules]] / [[Druid]] / [[Wild Shape]] / Wild Shape and Antimagic Field Wild Shape, as a Supernatural Ability, is suspended inside an Antimagic Field just like any other Su ability. Even though the transform usually takes a …

    • Wild Shape and Encumbrance

      [[Main Page]] / [[House Rules]] / [[Druid]] / [[Wild Shape]] / Wild Shape and Encumbrance You may only merge up to your weight limit in gear when Wild Shaping (the rules do not put a limit, but we do not want anyone to stand on their head, hold the …

    • Pushing an Animal to Attack

      [[Main Page]] / [[House Rules]] / [[Handle Animal]] / Pushing an Animal to Attack *Push*ing an animal to *Attack* non-standard creatures (see "Attack" trick, "Handle Animal":http://www.d20srd.org/srd/skills/handleAnimal.htm skill, Player's Handbook): …

    • Handle Animal and Split Types

      [[Main Page]] / [[House Rules]] / [[Handle Animal]] / Handle Animal and Split Types Based on the new framework introduced in [[Split Types]], this brings up some more issues for Handle Animal. When using Handle Animal to have an Animal attack something …

    • Handle Animal Trick Details

      [[Main Page]] / [[House Rules]] / [[Handle Animal]] / Handle Animal Trick Details The "Handle Animal":http://www.d20srd.org/srd/skills/handleAnimal.htm skill leaves a lot to be desired when it comes to saying what the animals actually do and how they …

    • Training Exotic Animals

      [[Main Page]] / [[House Rules]] / [[Handle Animal]] / Training Exotic Animals When training exotic mounts (unicorns, griffons, etc) to bear a rider in combat, the mount can be ridden out of combat as soon as the check is made (I.e. half time), but will …

    • Handle Animal Long Term Checks

      [[Main Page]] / [[House Rules]] / [[Handle Animal]] / Handle Animal Long Term Checks Several ways to use Handle Animal span a long period of time (weeks or more). In these cases, although the check is made at the half-way point as usual, it is made …

    • Familiars

      [[Main Page]] / [[House Rules]] / Familiars * "Familiar HP":maximum-hp-and-damage#FamiliarHP * [[Speak with Animals]]: Not good with familiars, probably. * [[Improved Familiar]]

    • Changes July 2009

      [[Main Page]] / [[Recent Changes]] / Changes July 2009


      h4{margin:0}. *2009-07-31* * *10:09 PM PDT*: Abusing timezones to not have to make a new page yet. [[:miithi]]: Typos fixed, updated food stash. [[:eruanna]]: Trick added. [[Ephemeral …

    • A Thousand Faces

      [[Home Page]] / [[House Rules]] / [[Druid]] / A Thousand Faces When a Druid uses A Thousand Faces, their tactile (and probably sound) properties do change appropriately, despite the _Disguise Self_ spell it is based on saying they do not. This is …

    • Family Feud

      h3=. *Chapter 2 — Part 4 — Family Feud*

      [[No Dice|< Previous - No Dice]]

      Ironwood

      [[Main Page]] / [[House Rules]] / [[Druid]] / Ironwood Reading the rules literally, when casting the _Ironwood_ spell, the wooden object (material component) is destroyed and an identical ironwood version materializes in its place. Thus, when the …

    • Pharmacopoeia

      h3. Medicinal Herbs h4. Dimble's Moss Known as _hwandë'olva_ to the wood elves, this spongy plant is not medicinal in and of itself. However, it can be soaked in extracts from other herbs and …

    • Into Town

      h3=. *Chapter 3 — Part 1 — Into Town*

      [[Family Feud|< Previous - Family Feud]]

      News

      h3=. *Chapter 3 — Part 2 — News*

      [[Into Town|< Previous - Into Town]]

      The Apothecary

      h3=. *Chapter 3 — Part 3 — The Apothecary*

      [[News|< Previous - News]]

      Jeremy

      h3=. *Chapter 3 — Part 4 — Jeremy*

      [[The Apothecary|< Previous - The Apothecary]]

      Addiction

      h3=. *Chapter 3 — Part 5 — Addiction*

      [[Jeremy|< Previous - Jeremy]]

      Searching for Asea

      h3=. *Chapter 3 — Part 6 — Searching For Asëa*

      [[Addiction|< Previous - Addiction]]

      A Night On The Town

      h3=. *Chapter 3 — Part 7 — A Night On The Town*

      [[Searching For Asea|< Previous - Searching For Asëa]]

      Departure

      h3=. *Chapter 3 — Part 8 — Departure*

      [[A Night On The Town|< Previous - A Night On The Town]]

      Cure Spells

      [[Main Page]] / [[House Rules]] / Cure Spells _Cure_ Spells do not appear to be effective against food poisoning.

    • Identified Items

      [[Main Page]] / [[Experience and Treasure]] / [[Treasure]] / Identified Items *Least Crystal of Lifedrinking* * Heals 1 point of damage each time you damage a living creature, …

    • Grapple

      [[Main Page]] / [[House Rules]] / Grapple *Multiple Natural Attacks* The rules for grapple state that you are not allowed to use two weapons in a grapple, even if both are light. However, this represents an unfair disadvantage to creatures with …

    • just testing 2

      h3=. *Chapter 3 — Part 1 — Into Town*

      [[Family Feud|< Previous - Family Feud]]

      Flinn Level 4 Take 2

      *Physical*